Grimmdeep Halls

Game Type

The game will be planned to run as a dungeon crawl type game. There will be towns and wilderness too, but the assumption will be players will dungeon delve for treasure and xp. This is such a nice and simple way to play. Modern rpg's all have their roots in this style of game.

That being said, there are quiet a few things I would like to run. here is, a not, complete list:

- A home brew wilderness hexcrawl

- The isle of dread module ( the original module to take the game out of the dungeon)

- A thieves guild campaign set it a home brew major city. The ad&d 2nd ed thieves handbook has some great stuff for thief campaigns.

- A Campaign set in the old Greyhawk setting. ( a mix of Gygax's setting and some of the later stuff, but not all)

- I am also open to running modules, if someone has something they really want to play in.

 

 

Comments

This sounds great, I am down for trying all of the things you want to run on this list. – Ranse

Game Type
Bobl

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.